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:iconlim1td101:
~Lim1tD101 May 10, 2013  Hobbyist Artist
Hey man, do you think the Altair model can be released now. I know you are still working on it but its have been a long time, and I also noticed that the UV's are broken but thats ok. So if you consider uploading the model I would be grateful and everyone else too.
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:iconlim1td101:
~Lim1tD101 Apr 5, 2013  Hobbyist Artist
Hi once again, I looked at one Old Dragonball Request thread and heard you said "convert quads to triangles". I tried doing that but it does not work, I have the Budokai Tenkaichi 3 Models, I tried removing doubles but that does not work, It completely messes up the model. Could you help me with this problem I have?
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:iconmilance941:
~milance941 Apr 9, 2013  Student Digital Artist
Well if you have this problem[link] than you need to convert quads to triangles.
Can you describe your problem?
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:iconlim1td101:
~Lim1tD101 Apr 9, 2013  Hobbyist Artist
I open the Cell model from DBT 3, but it's blocky, I want to make it smooth, so I read your post and tried converting quads to triangles, but it doesn't work no visual improvement at all.
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:iconmilance941:
~milance941 Apr 10, 2013  Student Digital Artist
I thing you might have low poly model. Try "set smooth" button but if that model is low poly than you can't make it better with those tricks. Can you show me a picture?
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:iconlim1td101:
~Lim1tD101 Apr 11, 2013  Hobbyist Artist
Here - [link]
Here's the model also - [link]
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:iconmilance941:
~milance941 Apr 12, 2013  Student Digital Artist
You can remove doubles on every part exept face and wings because they have broken UV's and require lot of work.
Set limit to 0.000 and click "rem doubl" but not for wings and face.
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:iconlim1td101:
~Lim1tD101 Apr 12, 2013  Hobbyist Artist
Nevermind about that comment below me. Thank you this is good enough for me.
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:iconmilance941:
~milance941 Apr 13, 2013  Student Digital Artist
You're welcome :)
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:iconlim1td101:
~Lim1tD101 Apr 12, 2013  Hobbyist Artist
How to set limit?
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